Sr. Concept Artist
Responsible for developing story ideas through visual concepts and Art Directing Radical's IP "PROTOTYPE" released June 9th 2009 on X-Box 360 & PS3.
Duties also included managing a team of 20+ artists and directing in game cinematics, wrote Art Style Guide, artist reviews, and managed the day-to-day artistic direction across all production principals including Brand ID.
2.1 million copies sold worldwide, average score 80/100
This page consist of a few of my favorite concepts I created during the production.